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Writing is hard work. Publishing what you write is even harder.
These pages are for writers, in any stage of their careers, who want to improve
their writing and market themselves better. They are tips and tricks I've
learned through rejection, failure, success, and advice from industry pros.
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PAIN-FREE REWRITING
I have killed. With my hands I have hacked and slashed and chopped. I have even,
on occasion, pieced back together the mutilated remains, joining parts like a
Frankenstein.
And I am better for it.
It isn't easy to begin cutting--the sharp instrument in hand, the fear and
trepidation. How dare I kill my children? My little legacies, born of my blood
and sweat...from fruit of the womb to grist for the mill.
I started with adjectives. Adverbs soon followed. The 'said' clones were
next--replied, queried, questioned, declared, yelled, lamented--killed and
buried.
But what of beautifully detailed descriptions? What of prose of a rose so sweet
the reader can smell it in the page? Not essential to the plot. Kill it.
Exposition didn't die easy. It fought like a wounded bear. I couldn't stamp the
life completely out, so I cleverly hid plot devices in dialogue and brief
sentences.
Simile and metaphor were like two giant monsters, harder to kill than an army of
rats, endless as boring lectures, repeated more often than Lewinsky jokes, like
two great--see what I mean about hard to kill?
Backstory posed a problem. The reason it posed a problem is because many years
ago, when I was much younger, I knew a--SNIP!
A character's backstory should be a few sentences at most. If it drags into
pages, it ain't backstory, dammit!
Harder still, was cutting story. Being able to spot a stray adverb and
assassinate was a painful but easy task. But to actually cut dialogue and
action...
Visualize a runner. The kind that wins marathons. No corpulence on this guy. No
heart disease threatening to kill him before he finishes the race, no extra
baggage weighing him down. Lean and fast. That's the story. A race from start to
finish. Take only what is needed to win.
Is the hilarious scene where the guy gets his butt stuck in an armchair needed?
Not to finish. Is the clever banter between hero and sidekick required? It
doesn't make the story go any faster. Fiction does not exist on paper. It exists
within the mind of the reader. Use just enough words to get the mind working.
Don't let ego tell you otherwise.
The hardest past of parenting is discipline, and there's no harder discipline
than murder. But I urge you to kill your children. Not all--some must die so the
others can live. Those that do survive will be taking home trophies.
Damn... I should probably cut out that simile.
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The first chapter is often the most important in the book. A good first
chapter will make an agent, editor, and buyer take notice. A poor first
chapter will make them reach for something else.
Here are some tips on what to look for in
your novel's beginning.
TIPS FOR THE FIRST CHAPTER
- Make sure the first chapter starts with action.
- Show, don't tell. This means you don't need a one paragraph
description of a bedroom, a character's thoughts on everything, and for
god's sake don't put any backstory int he first chapter.
- Keep it short. It doesn't have to be James Patterson short, but a ten
page first chapter is better than a thirty page first chapter when it
comes to grabbing attention.
- Watch your POV... try to stick in one character's mind for the whole
chapter.
- Cut everything that doesn't move the action forward. EVERYTHING. If it
moves the story forward, or gives us a better feel for the characters, put
it in a later chapter, but not the first. Leave the reader wanting more,
not knowing everything.
- You probably don't need a prologue. Editors often cut them, and
readers often skip them. Try to remove it and see if the story suffers. If
you really believe you need one, don't make it longer than a few pages.
- And this is the most important---trust yourself. You've been writing
since you were four. You know how to craft a sentence. Not eveything needs
to be rewritten---sometimes it comes out right the first time.
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SELF-CRITIQUING
Perhaps the hardest thing about writing is judging one's own work. Taste is
subjective; anyone can read a novel and give their opinion, with points to back
it up. But when the mind behind an opinion must critique its own creation,
catharsis ensues. I know what I like, and I write what I know, but how can I
judge what I have created when I use the same mind for both?
The answer is, I
can't.
Just as potty training toddlers are so proud of their mastery they want
to show everyone their doo-doo, we as writers cannot separate pride from
opinion.
Self-editing is a grueling task, and trying to incorporate critiques or
advice into revisions is akin to pulling out one's own teeth. So here's some
Novocain.
I've learned three techniques that help make self-reflection more
accurate. Instead of deluding ourselves that the very first draft, aside from a
few typos, is ready for Pulitzer submission, these exercises will help us trade
rose colored glasses for the magnifying kind.
1. Read everything out loud
This deceptively easy trick will not only help with errors, it will also give
you a better feel for the piece and where it is going. Wordiness and
redundancies are hard to spot on paper, but they're exposed when rolling off the
tongue. Keep in mind that we all have a voice in our head when we read
something, but we also use that same voice when we're writing something. It's
easy to confuse the two. By reading your work out loud, you can make a distinct
separation from what you thought, and what is actually on the page.
This method of divorcing yourself from your ideas is the difference between the
pros and the amateurs. Find an author you like, read their prose aloud, and try
to compare it to yours. Unless you've been commercially published, theirs is
better. Figure out why Stephen King is a better writer than you, and maybe one
day he won't be.
2. Never listen to praise
Praise is like chocolate--we love to eat it up, but it isn't good for us. Being
told something is good doesn't help you get better. We're writers. We write
because we feel we have a pretty good mastery of the language and a lot of ideas
to share. To seek praise for a well turned sentence, while ego inflating, is not
going to bring us any closer to our goal. That goal, of course, is publication.
There is ALWAYS something that can be fixed, edited, or told in a better way. To
paraphrase Hemingway, writing is never completed, it is simply due. When asking
for opinions, you want to know what didn't work, what needs to be fixed, how it
can be made stronger. Ask questions and demand details. A simple critique of "It
sucks" is no more help than, "It was great." Find out why the reader didn't like
something. Then get an opinion from someone else, and question them on the point
of contention. If most of the people who read a piece tell you to change it,
change it. They're right.
3. Put the writing away
When you've finished something, move onto something else before you tackle a
full scale edit. Two weeks is good. A month is better. If you can avoid editing
for a year, then that's the best of all. The more you're able to forget what
you've written, the more you'll be able to spot its flaws when you read it
again.
As an experiment, dig up something you wrote a year ago, read it out loud, and
write down ten things that should be changed to make it better. Force yourself
to do more than just switch commas or replace synonyms. The point of creation,
whether it is a poem or an epic novel, is an ego boost. Ego will not allow you
to see the work as others do.
Don't we all know someone who carries photos of their ugly baby and always looks
for excuses to show them off, beaming with pride each time? The pictures are
lying to her, just as the mirror lies to us. We must regain objectivity if the
piece is to be successful. Distance=objectivity.
4. Get the scissors
A friend taught me this. You may have the right words, but the wrong order.
Don't be afraid to print up a manuscript and then attack it with a razor and a
roll of tape. Switching chapters, paragraphs and sentences can sometimes make a
good piece into a great one. Seeing your words all hacked gives you a greater
freedom to manipulate them. Why do so many people buy those refrigerator poetry
magnets? It's fun, and sometimes very effective, to slice and dice.
By working with these four suggestions, we can force the mirror to show us the
real thing. What it shows may be ugly, but a pencil is the perfect plastic
surgeon.
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CONFLICT IS THE KEY
He burned down my house. Killed my wife. Kidnapped my kids. Ate my dog. Left me
with two teeth, one eye, and no legs.
I dedicated my life to tracking him down. Chasing him through Europe. Following
him back through time. Traveling into outer space. But I never did catch him, so
I gave up.
Bad? Stupid? A time waster?
It could be worse. He didn't burn down my house. He just came over to watch the
ball game. My wife and kids went to see a movie. We had a few beers, then I went
to bed.
Both of these concepts are missing something essential. We all know stories
contain a beginning, a middle, and an end. We also know they contain plot,
setting, and characters.
But the thing that makes a compelling read, the thing that makes us keep turning
the page, is something that a lot of us forget
That thing is conflict.
Conflict is the main ingredient for successful fiction. The question of "What
happens next?" is what keeps your audience glued to the page. Not pretty
description. Not clever phrasing. Not cute dialog. The motor that drives the
story is conflict. The central plot of any story should be centered around a
conflict. The sub plots should introduce more conflict. There should be conflict
on every page, and even in every paragraph.
Readers don't want characters to be happy. They want them to be tortured for
90,000 words, and then happy at the very end. Maybe.
That's the essence
of a page-turner.
I like to break conflict down into three steps:
Opposition - That is, something against something else. Man vs. man, animal,
nature, death, even himself.
Stakes - When the opposition is defined, what is at stake here? Who risks
losing what?
Resolution - How does the conflict end? Is the hero's goal reached? Here's
the fun part.
Apply this principle to any narrative you've encountered--movie, TV show, book,
comic, short story, cartoon, etc. All of these contain a conflict, probably many
conflicts at once.
Now--does your story? It doesn't matter how cool or beautiful your hero is, or
how nasty the villain, unless there is turmoil and chaos. Many writers cringe at
the prospect of plotting a novel. Eighty thousand words? How can I make one idea
stretch that long? It's actually not too hard. Simply put your characters in a
worst case scenario, then keep making it even worse.
For example--if I wrote a story about two hit men, this is how I'd add
conflict.
- Have them hate each other.
- Hit Man #1 wants out of the business--this is his last job.
- Their target (a terrorist who's planning on blowing up a school) gets away.
- Their bosses threaten to kill them if they don't finish the job.
- Hit man #1 is sleeping with hit man #2's wife.
- Their target begins stalking them, trying to kill them before they kill him.
- Hit Man #2 finds out about the affair, swears to kill #1.
And you can keep upping the ante. The boss eventually sends other hit men after
them both. Hit Man #2's son is at the school the terrorist is going to blow up.
The wife gets kidnapped. Etc.
If you don't like plotting out a story before you write it, you can do it as
you're writing it. Just keep raising the stakes for your characters. Set up
goals in the beginning, throw some obstacles in the way, and see if your
characters sink or swim. And if your characters do swim, send a few sharks after
them!
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PLOT VS. CHARACTER
I’m an advocate of cutting everything non-essential to the story. It’s the Kill
Your Darlings School of Writing. If it ain’t needed, trim it.
But does that include characterization? Aren’t those little extra descriptions,
those bits of nuance and idiosyncrasy, needed to establish a character?
To which I firmly answer: kind of.
I believe that characters are there to serve the plot, rather than the plot
being a device to showcase characters. They overlap, but I'd bet a writer who
spends two pages describing a character could boil down that character's essence
to a few short sentences and not lose anything.
Characterization for the sheer sake of characterization is useless.
My heroine in Whiskey Sour, Jacqueline Daniels, has insomnia. This is
specifically tied into her career, her perceived failure as a wife, and her opinion of
herself. Though insomnia is a character trait of Jack's, and I spend a few pages
describing it, it's still essential to the plot at several key points–it even
saves her life once. If Jack didn't have insomnia, the book would be entirely
different.
Let's say Jack also has migraines. This could also be a bit a characterization,
and might also say something about her, the way she lives, and why she does the
things she does. But unless I actually use those migraines to advance the plot
(such as she suffers one in the middle of a shoot-out and can't function),
having the audience know about them is unneeded.
During the book we find out about Jack's past--her childhood, her marriage, her
career. I could have put in a flashback chapter about the night she found out
her father died--all that was going through her childhood mind, all the emotions
she was feeling, a blow-by-blow account of his death. This could have invoked
reader sympathy and identification for Jack's character.
But I didn't do that. I described her Dad's death in one sentence. Why?
Because even though it added to Jack's character, it wasn't essential to the
story.
So I killed Jack's dad, then let the reader figure out how it affected her.
Give the reader just enough to picture the scene. Too much and you bore the
reader. Too little and--well, I'll be honest here; I've never seen a case where
the author gave the reader too little. Pre-published writers usually spend more
time on characters than plots, and it hurts them. We're not writing résumés.
We're writing stories.
I think cutting everything about a character that doesn't relate to the plot is
a smart idea, because it forces you to consider the character within the plot
and giver her traits that NEED to exist. The trick here (and it is a trick) is
to make each chapter, each paragraph, each word ESSENTIAL.
Every trait and description you give a character should be followed by asking
yourself why that character needs that trait and description. Do you want to
make the reader sympathize? Hate? Understand? Fear? Laugh? How can you do that
succinctly?
All of this should be thought-out, the same way a plot should be thought-out.
Now there have been cases in my writing where I don’t call my own pot black.
Usually I transgress to put in a joke, or a funny situation. This could possibly
fall under necessary characterization, because humor is essential to the success
of the story. But it could just as easily be cut and not hurt the story at all.
This kind of indulgence only works on a line-by-line-basis. A quick joke here,
and a quick pun there. I’d never include a three-page humorous anecdote, no
matter how amusing, if it didn’t advance the story. If I find I really want to
include something that I know is purely fluff, I try to make it part of the
plot.
Jack’s partner, Herb Benedict, overeats. In Whiskey Sour, this is mostly comic
relief. But in the sequel, Bloody Mary, Herb goes on a diet, which is a catalyst
for several important changes that occur to his character.
I spared this particular darling and used it to advance the plot.
This doesn't mean you should strip your characters of all traits so they're
wooden stereotypes. Well-drawn characters are important in fiction. If a reader
doesn’t care about the protagonist and antagonist, it doesn’t matter how many
rollercoaster twists the plot has. As writers, it’s our duty to make our
characters memorable.
But always remember; interesting characters are not interesting because of who
they are. They are interesting because of what they do. Who they are may effect
what they do, but backstory and exposition are poor ways to describe characters.
Action and dialog are much better. And these actions and dialogs should be
revealed through the plot.
You are writing a STORY, and not a CHARACTER.
But I don't condone neglecting
characterization in lieu of story.
In fact, done properly, the two aren't separate at all.
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AVOIDING PLODDING PLOTTING
I did a speaking thing the other day, and afterward a bright and
talented young author expressed that plotting was difficult for him.
I gave him my stock answer: Torture your protagonist.
The fact is, readers don't want your hero to be happy. At least, not
until the end. They want angst, conflict, ruined dreams, dashed hopes,
impossible situations, neuroses, struggle, heartache, near death
experiences, ruined lives, and pain.
All you need to know about plotting is twofold.
- Give your characters goals.
- Don't let them reach those goals.
For example, let's say we're writing a YA coming of age novel about a 14
year old video game geek named Leroy. His goals: kiss a girl, mend his
parents' unstable marriage, and get ahold of Grand Theft Doom Craft 3:
Halo and Goodbye and the new GameBox X-Station System. Let's also make
his family very poor.
So how do we torture Leroy?
Come on. You know how it's going to end.
His friend lets him finally play the new game, and Leroy gets a great
score and sends it to the contest folks. Then Leroy goes to the dance
stag, walks in on the bully making unwanted advances on the cute girl,
cleans his clock, dances with her, gets a kiss, goes home to find out
Dad has moved back in.
And, of course, the prize people show up with a check for $10000.
Or maybe the parents don't get together, and Leroy doesn't win the
money, but he realizes that growing up means you don't always get what
you want.
The point is, if you keep thinking "How can I make this worse?" plotting
takes care of itself.
If you've ever read a book with a surprise twist, it was probably the
result of the author thinking, "What would no one expect could happen
next?"
If we wanted to add a twist to the story, we could have the cute girl be
a secret videogame addict, and she wins the contest and gives Leroy back
the money he lost to the bully. Or the Dad, in a fit of overcompensation
after leaving home, buys Leroy the game system. Or the bully turns out
to be Leroy's brother, because Leroy's Dad is a cheater, which is why
Mom kicked him out.
And if you're truly stuck, use my tried and true Jump Start the Plot
Trick: "And when I answered the door... there were zombies!"
That always works.
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CREATING SERIES CHARACTERS
Series characters in mysteries and thrillers are all the
rage. How can you invent a likeable hero that will help you land a book
deal?
I've discovered that focusing on several character traits is a fast and
easy way to define your protagonist, and make her stand out form the
rest of the pack.
Read over the following list, check out my examples,
then download a blank worksheet and create that hero.
UNIQUE- What makes this
person different from anyone else? Why is this hero the ONLY ONE who
could be in your story? Include profession, race, gender, age, and brief
description. And make sure you have a cool name.
GOALS- What are your protagonist’s goals? Dreams? Fears?
Things they desperately want?
FLAWS- What personal, internal problem will get in the way of
the hero reaching his/her goals? Addiction? Illness? Disability?
Neuroses?
QUIRKS- What are the strange, bizarre, personal, or human
traits this hero possesses? Habits and rituals?
PERSPECTIVE- First person or third person, and why?
SUPPORT- Who are the supporting, returning characters that
assist your hero? Friends? Co-workers?
ENEMY- Your villain should have all of these traits as well.
Who will make a worthy opponent for your hero?
EXAMPLE- Lt. Jacqueline "Jack" Daniels
Featured in the novels WHISKEY SOUR &
BLOODY MARY, and the EQMMM short stories ON THE ROCKS
& WITH A TWIST by JA Konrath
UNIQUE- Jack is 46, divorced, unlucky in love but a good cop–she
had to be to become a Lieutenant in the male-dominated fraternity of the
CPD. Jack has dedicated her life to the Job, but is now at an age where
she’s regretting never starting a family.
GOALS- Jack needs to do well in her career; that’s the only time
she feels good about herself. But she also realizes, for the first time,
that there’s more to life than work, and she wants to broaden her
personal life.
FLAWS- Jack has insomnia, due to her fixation with her job. She
constantly questions her own actions, wondering if she could have done
better. She doesn’t think she’s worthy of love.
QUIRKS- Her insomnia causes her to max out her credit cards
watching the late night Home Shopping Network. She worries too much
about fashion, and is envious of those who dress better than she does.
PERSPECTIVE- First person for Jack, third person for the villain.
SUPPORT- Overweight partner Det. Herb Benedict, accountant
boyfriend Latham Conger, mother Mary Streng, ex-husband Alan Daniels,
criminal friend Phineas Troutt, ex-partner PI Harry McGlade, hellspawn
cat Mr. Friskers.
ENEMY- In WHISKEY SOUR, a serial killer called The Gingerbread
Man is making snuff movies in his basement and wants to make one with
Jack. In BLOODY MARY, a maniac is dismembering people and leaving
accessories of Jack’s at the crime scenes.
DOWNLOAD THE CHARACTER
WORKSHEET |
SUBMISSION GUIDELINES
Believe it or not, your writing may not be the only reason you get
rejected. If you don't follow correct manuscript formatting, and
overworked agent or editor may file you in the round cabinet before
reading a single word.And even if you do have the proper manuscript
presentation, you can easily make some newbie mistake to turn the editor
off. Here are some important tips to keep in mind.
- Font.
Sound silly? It's not. Read for ten hours straight, then try to squint
at some joker who crammed 1000 words on a page using 8pt Helvecta. You
wanted to save paper and postage. Editors want to save their eyes. Use
12pt Times New Roman or Courier. ALWAYS!!!!!
- Paper.
Cheap paper, thin paper, colored paper, multiple folds, stains of
dubious origin, rips and tears, too many staples---999 times out of
1000, if the paper is crummy, the story is crummy. But whenever an
editor sees 24# ultra white paper (go for 104 bright) she perks right
up. Sound silly? It's not. Use good paper, no folds, binding other
than a paperclip if needed. Show her the work is important. If you
serve lobster, you use bone China, not plastic McDonald's Hamburgler
plates.
- Ink. If
it is dot matrix, or typewriter, or colored ink, or smeared ink, or
ink that's running low, or has ballpoint pen or White Out ANYWHERE on
it to make corrections, the editor can safely assume the story is bad.
If you want to impress a date, wear expensive clothes. If you want to
impress an editor, buy a decent laser printer.
- Spacing.
If an editor sees big blocky paragraphs, more than 25 lines
per page, no indenting, indenting 3 spaces or less (rather than 5),
line spacing between paragraphs, or a story that begins on the first
line of the first page rather than halfway down the first page, her
subconscious says, "I don't want to read this" and her subconscious is
usually right.
These first four criteria should tell you that the way the story looks
on a page is incredibly important. Did you ever go to a website that
was so hard to read you didn't bother? It's the same thing with
submissions. Make it look professional, or it won't even get read.
Think eye-friendly. Think lots of white space.
- Typos.
If an agent sees a typo, grammar error, spelling mistake, or anything
that says to her, "The writer didn't proof read" it's going to get a
form letter rejection. Sorry, but agents and editors have to read
thousands of other books, and they can't waste their time. You
obviously don't take this seriously, so why should they?
- First Sentence.
If you don't draw Ed in at the first sentence, and you made
any of the above mistakes, you're rejected. If you have a lousy first
sentence (usually describing the weather, or details about the
setting, or telling instead of showing, or something awkward and
confusing, or explaining what is going to happen later) Ed may
read on if you didn't make any other mistakes, but she'll be
leery. You want her excited, not leery.
- Dialog.
So many submissions don't have any dialog on the all-important first
few pages. If there's no dialog, that's a good indicator the story is
all telling, all exposition. Round file.
- Ending.
Shocking as these stats are, an editor may only completely read 1 out
of every 40 or 50 stories. Nothing irks her more than reading an
entire story, only to find a weak ending. Make sure the destination is
worth the trip.
- Conflict.
If Ed manages to get a page into the story, and nothing has happened
yet, she won't get any further.
- Memoir.
Unless you're one of the Rolling Stones, don't write anything
autobiographical. Sorry, but you just ain't interesting to anyone
other than yourself.
- Adjectives and
Adverbs, Exclamation Points, Repeating the same words, using the
passive 'was' a lot, onomatopoeia, dialects, a first paragraph of
nothing but setting, explanations, preaching, and anecdotes.
Attempt at your own risk.
Remember: You want to submit a nice clean manuscript,
your last name and page number up in every right corner, one inch
margins. double-spaced, 250 words per page average. If
you want an example of proper manuscript format, here's a short story I
wrote called The Big Guys. It won a Derringer Award for short
fiction. Pay attention to how it looks on the page. And if you want to
see a difference, print it up on an inkjet printer using 20# paper with
84 brightness, and then print it using a laser printer using 24# paper
and 104 brightness. The difference will amaze you.
Download a pdf of THE BIG GUYS HERE.
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LOOKING FOR THE SECRET PAGE? AREN'T YOU A CHARACTER?
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